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Pinnacle studio 19 ultimate handbuch free



 

The Edit button brings your production to the Movie Editor timeline for detailed editing. The video settings button on the settings panel provides access to these. When the presentation is the way you want it, click Export to burn a disc or create a file for upload.

Both bins support multiple selection, drag-and-drop reordering, and a context menu with just two commands: Delete selected: The selected media are removed from the SmartMovie production. They remain available in the Library for other uses.

Shortcut: Delete. Any modifications you make to the media apply only within this SmartMovie production. Shortcut: double-click. The settings entered will be used the next time the production is generated. The video settings button lets you set up the timeline options that will apply if you take the production into the Movie Editor.

The clear project button removes all media from the project and returns to default settings. Title: Enter a caption to be used as the main title of the movie.

Clip lengths: The visual tempo of your movie increases as the clip length is shortened. Maximum uses the original length of the asset. Pan and zoom: Checking this option enlivens your presentation with simulated camera moves. Fit image: Check this option to enlarge material that is too small for the frame format of your project. Video Track Volume: Set the volume of the original audio in the video segments.

For a soundtrack of background music only, set to zero. The Editor panel lets you access and edit properties for the currently selected media or asset. The Timeline lets you organize the assets as clips within a schematic representation of your production.

The Player panel lets you preview Library assets before adding them to your project. It also lets you view — on a frame-by-frame basis if you like — how any part of the production will actually appear to your audience when you export it, whether you save it as a file, burn it to a disc, transfer it to a device, or upload it to the Internet.

Along with the Library, the Editor, the Timeline of your project, and the Player, the Edit tab lets you access a variety of tools and s for creating and editing titles, adding effects, and other purposes. The editing process often starts by dragging assets from the Library panel to the timeline. From there, you can make some edits in the timeline itself, or you can right-click an asset in the timeline to access additional editing tools.

You can also double-click an asset to activate the Editor panel or an alternative editing window such as the Title Editor or 3D Title Editor.

The Editor panel gives you global and keyframe control over the properties for the media or asset selected in the timeline, without leaving the Edit tab. In the timeline, select the media you want to work with, and open the Editor panel to view the properties or other settings.

For example, if you select a clip with an effect applied in the timeline, you can see the properties for the clip. Properties is the active section for the media selected in the timeline. To see the settings for the effect applied to the clip, click Effect along the top of the Editor panel. Not only can you edit the effects or corrections applied to the selected clip, but you can also add an effect or correction to the selected clip from within the Editor panel. Edit 41 Page 52 Effect is the active section for the asset selected in the timeline.

To apply a consistent setting to the entire media or asset, adjust the settings no keyframes active. You can add as many keyframes as you need to get the results you want.

The scrubber in the Editor panel is synchronized with the scrubber in the timeline and the Player panel, so you can use any of these s to find the frame you want.

Then adjust the control, using the preview in the Player window as a reference. To move a keyframe along the keyframe line and thus along the timeline , click it and drag. In this example, the scrubber is aligned with two selected keyframes. Previewing edits in the Player You can operate the Player panel either in single or dual preview mode. Click the Preview Mode button in the upper right corner of the Player to toggle between them. The Player in single mode. Single mode conserves screen space by providing only one Player preview.

The Source and Timeline tabs above the Player indicate whether Library or timeline material is being viewed, and allow you to switch from one to the other. Edit 43 Page 54 The player in dual mode. The side-by-side previews let you browse the Library while keeping your current movie frame in view.

In dual mode, Source Library material is shown in the left-hand preview, and timeline material in the right-hand preview, each with its own set of transport controls. The dual view makes it easier to locate Library assets that fit well with your movie by making both the existing and the prospective material visible simultaneously. To decrease playback speed, drag to the left, not passing the narrow middle area.

To reverse playback, drag to the left side of the bar the Play button flips when playback is set to reverse. You can also choose a playback speed from the droplist to the right of the bar. Click the dot above the bar to reset playback to 1x speed. In the case of the Source clip, the total trimmed length is displayed. For the Timeline, the total project length is displayed. The TC Timecode indicator displays the current scrubber position for each preview. Press ESC to exit. Clicking the Volume to toggle Mute on or off.

Click the Volume arrow and drag the slider to increase or decrease the audio volume. For more control over audio, use the controls in the Timeline. The clip is inserted at the scrubber position or according to markers indicating an inpoint or out-point.

Markers can be used for 3-point editing and 4-point editing. Edit 45 Page 56 Slideshow productions In addition to all types of video productions, you can create complex slideshows and presentations from still images. The same editing techniques apply in both cases. The Project Timeline The timeline is where you create your movie, by adding video, photo and audio assets from the Library, by editing and trimming these core media, and by enlivening them with transitions, effects, and other enhancements.

Timeline fundamentals The timeline consists of multiple tracks — as many as you require — in a vertical stack. Tracks nearer the top of the stack are positioned towards the front when viewed, their opaque parts obscuring the tracks below. The basic action of movie authoring is to drag an asset from the Library to a timeline track, where it is called a clip.

With a little practice, you can lay out a rough edit of a movie very quickly just by adding its main media assets at their approximate timeline positions. The track header: To the left of each track is a header area that provides access to functions such as disabling video or audio monitoring for the track.

The default track: One track is highlighted with lighter background color, and is also marked with an orange bar to the left of the track header. This is the default track. It has a special role in certain editing procedures; for instance, it is the target track for pastes. To make another track the default track, click in its header. Your current position on the timeline corresponds to the video frame shown in the Player panel.

The current position is indicated by a vertical red line, at the bottom of which is a draggable scrubber handle. Another vertical line marks the same position in the Editor panel in the keyframe area.

The Navigator The space just under the toolbar can be occupied by the Navigator or the Storyboard, or by neither. The Navigation tool selector is located near the left end of the timeline toolbar. It includes a dropdown that lets you select which tool you want displayed in that area. The Navigator is an auxiliary navigation panel that can be revealed or hidden by clicking its icon on the Navigation tool selector near the left end of the timeline toolbar.

The full-width strip appears just below the toolbar. In the Navigator, the bars representing clips have the same colors as they do on the timeline, except that the bar representing the selected clip is drawn in orange. Clicking in the Navigator allows you to speedily access any timeline location. A portion of the Navigator strip, showing the current position vertical line, left and the translucent draggable view window.

The gray rectangle that encloses a portion of the Navigator display — the view window — indicates the section of your movie currently visible on the timeline tracks. To change which part of the movie is in view, click and drag horizontally within the view window. The timeline scrolls in parallel as you drag. Since your timeline position does not change, this may take the scrubber out of view. Edit 47 Page 58 The Storyboard Assembling a movie can involve juggling a large number of photos and video clips, as well as deciding where to place titles, Montages and the like.

In the Storyboard, the clips on one track of your movie are presented as a sequence of icons, so you can see at a glance what is included and where. To choose which track to view in the Storyboard, use the Storyboard link button in the track header. Any of the photos, video, audio, projects, templates and titles in the Library can be added to your movie by dragging and dropping them onto the Storyboard. Once there they can be rearranged, or removed altogether if you change your mind.

Different types of clips are represented in the Storyboard with different colors. For example, photos and videos have a blue frame, and projects have a gray frame. As in the timeline, clips that have had effects applied appear with a magenta line on the top, and clips with corrections have a green line. A colored band connects the Storyboard icon with the position of its clip on the timeline; a gap in the timeline is reflected in a gap in the Storyboard.

Once you become familiar with the color coding, it will help you quickly visualize the structure of your movie. The Storyboard displays a sequence of icons representing the contents of one track.

Effects magenta and corrections green are indicated on the top edge of the icon; the length of the clip is shown on the bottom. The space just below the toolbar where the Storyboard appears is also used by the Navigator and in the Disc Editor by the Menu List.

Which tools is visible, if any, is controlled by the Navigation tool selector near the left end of the timeline toolbar. Now click the left button and drag the Storyboard. Alternatively you can hover over the Storyboard and use the mouse wheel to scroll, or use the arrows at each end of the Storyboard.

Editing with the Storyboard Although most editing takes place on the timeline tracks, the Storyboard has some editing capability. For instance, effects can be added directly to a clip on the Storyboard by dragging and dropping the effect onto the clip. Any editing that takes place on the Storyboard is immediately reflected in the timeline, and vice versa. Adding clips: Any photo, video, audio clip, project, template or title can be added to your project by simply dragging it from the Library to the Storyboard.

An insertion line appears to indicate where the new clip will be placed. You can select multiple clips to add them all at once. Inserting or replacing clips: If you are inserting material between clips already on the Storyboard, drag the new clip so that it overlaps the right side of the clip that will precede it.

When the insertion line appears and a space opens up, drop the new clip into the gap. To replace a clip, drag the new one onto the clip to be replaced. The insertion line will appear, and the old clip will highlight to indicate proper placement. The new clip must be the same type as the old. A video clip cannot be replaced by a photo or audio clip, for example.

Selecting clips: To select a clip, click on its icon; an orange frame around the clip indicates selection. The timeline scrubber will jump to the beginning of the selected clip, and a connecting band of color will link the Storyboard clip with its timeline counterpart. If the timeline position of the selected clip is currently off-screen, it will be brought into view. You can select multiple clips using the Shift and Ctrl keys according to the usual Windows conventions.

Reordering clips: To pick up a clip and move it, click on it until it is selected, and then drag it to its new location. If necessary, the Storyboard will scroll until you reach the desired position. Edit 49 Page 60 Zoom level of the timeline To change the zoom level of the timeline, either click and drag horizontally in the time-ruler along the bottom of the timeline, or drag the sides of the view window.

The first method has the advantage that it always leaves the screen position of the playhead undisturbed, which may make it easier to orient yourself after the zoom. To change the zoom of the Navigator itself, use the plus and minus buttons immediately to its right. Double-clicking on the view window adjusts the zoom of both the Navigator and the timeline such that your entire movie fits within the Movie Editor window.

Resizing tracks To adjust the height of individual timeline tracks, grab and adjust the separator lines between the track headers on the left. If the vertical size of all tracks exceeds the available viewing area, a scroll bar at the right will allow you to select which tracks are in view. The Timeline toolbar The toolbar above the timeline offers various settings, tools and functions that apply to the timeline and timeline editing.

These are described in order from left to right. Customizing the toolbar The timeline toolbar can accommodate numerous buttons to help editing go more smoothly. One set of buttons is available for the Movie Editor and a somewhat larger set for the Disc Editor. The Customize toolbar button at the far left of the toolbar lets you choose which subset of the available buttons you wish to display.

Clicking the button brings up a panel upon which all the other toolbar buttons can be individually set as visible or hidden. The gray check marks beside the Timeline settings button and a few others indicate that these buttons are not optional and will be displayed 50 Pinnacle Studio Page 61 as a matter of course.

Check or uncheck the boxes for the optional buttons until the toolbar has been configured to your liking, or check the Select all box to display all of the buttons. Some of the commands invoked by buttons also have keyboard shortcuts. These work whether the button is displayed or not. Timeline settings By default your timeline settings are copied from the first video clip you add to the timeline.

If you do need to change these basic image properties of your project, click the Gear button to open the timeline settings panel and configure the four settings provided. Aspect: Choose between a 4x3 and a 16x9 display. Frame rate: Choose from a selection of frame rates consistent with the other settings. These settings can be changed at any time during the development of your movie, but you should be aware that a change of the frame rate can cause a slight shifting of clips on the timeline as they adjust to new frame boundaries.

Video material that is not in compliance with the chosen project settings will be converted automatically on being added to the timeline. If you are making a stereoscopic movie, 2D material may be used but it will still look two dimensional, as both the right eye and left eye views will be the same.

If you want to choose a video standard for your projects explicitly, rather than relying on inheriting the format from the first clip added, open the Project settings page of the application settings. Edit 51 Page 62 Audio mixer This button opens the enhanced audio control area with volume adjustment tools and access to the Panner, a surround panning control.

ScoreFitter ScoreFitter is the integrated music generator of Pinnacle Studio, providing you with custom-composed, royalty-free music exactly adjusted to the duration required for your movie. Title The Title button opens the Title Editor.

If none of the many supplied titles answers your need, why not author one of your own? You can also create 3D objects. Voice-over The voice-over tool lets you record commentary or other audio content live while viewing your movie. Audio Ducking Audio Ducking is used to automatically lower the volume of one track so that you can hear another track better.

Multi-Camera Editor The Multi-Camera Editor is a workspace that lets you create professional-looking video compilations from footage of events that have been captured on different cameras, from different angles.

Motion Tracking You can track the motion of elements in your videos and add masks or objects that follow the same motion. Split Screen You can easily create a split screen video in Pinnacle Studio to play multiple videos in a preset or customized template. Mark Out lets you set the end point for a trimming action. Razor blade Split Clips To split one or more clips at the playhead position, click the razor blade button. No material is deleted by this operation, but each affected clip becomes two clips that can be handled separately with respect to trimming, moving, adding effects and so on.

If there are selected clips at the playhead on any track, only those clips will be split. Both parts of those clips remain selected after the split. If there are no selected clips at the playhead line, all clips intersected by it will be split and the right-hand parts will be selected to facilitate easy removal in case that is desired. Locked tracks are exempt from the split operation. Trashcan Click the trashcan button to delete all selected items from the timeline.

Edit 53 Page 64 Snapshot If, while previewing video on the timeline, you see a frame that you would like to capture as a still image, click the Snapshot button. This creates a photo of the image currently being previewed, and puts it in the Snapshot folder under Photos in the Library.

Using the Snapshot button on the timeline is a quick way to grab a frame; for more control, use the Snapshot tool in the Video Editor. Markers The marker functions available here are identical to those provided in the media editors for video and audio. Instead of being attached to a particular clip, however, timeline markers are considered to belong to the video composite at the marked point. Only if there is a clip selection embracing all tracks at the marked point, and only if no track is locked, will the markers change positions during timeline editing.

Selection tool This default tool lets you select clips in the Timeline. It is one of five tools that let you adjust clips in the Timeline. Trim mode To open a trim point, place the timeline scrubber near the cut to be trimmed and click the trim mode button. Click it again to close trim mode. Dynamic length transitions Ordinarily when a transition is added to the timeline, it is given the default length you have configured in Setup.

Click this button if you would like to override the default length. When the button is highlighted, the transition durations can be set by dragging the mouse to the right or left while placing the transition onto a clip. Magnetic snapping Magnet mode simplifies the insertion of clips during dragging.

This makes it easy to avoid the unnecessary — though often indiscernibly small — gaps between items that are otherwise apt to arise during editing. If you want to deliberately create such a gap, however, simply turn off the mode to allow the preferred placement. Edit 55 Page 66 Audio scrubbing By default, the audio portion of a project can be heard only during playback in the preview.

The shuttle wheel of the Player also provides audio scrubbing. Editing mode The editing mode selector at the right-hand end of the timeline toolbar determines the behavior of other clips when editing changes are made. The default is Smart Editing, in which Pinnacle Studio selects from insert, overwrite and sometimes more complex strategies in the context of each editing operation. Smart Editing Mode is designed to maintain synchronization between timeline tracks as far as possible.

In a multitrack editing situation, clips typically have vertical as well as horizontal relationships. Insert Mode is always non-destructive: it moves other clips on the track out of the way before inserting new material. It will also automatically close gaps created by removing material. Only the target track is affected. Any prior synchronization with other tracks from the edit point rightwards is lost.

Insert Mode is most useful in the early stages of a project, when you are collecting and arranging clips on the timeline. It ensures that no material will be lost, and makes it very easy to reorder clips and sequences of clips.

In the later stages, when the structure of your project is approaching its final state and you have started carefully synchronizing material on different tracks, insert mode is less helpful. This is where overwrite comes into play. Overwrite Mode directly affects only the clips you select. Changing the length or position of a clip in overwrite mode will overwrite neighboring clips if you lengthen or leave gaps if you shorten.

It will never affect the synchronization between tracks. You can use Point Edit Mode for any project, but it works particularly well for 56 Pinnacle Studio Page 67 projects where you want align clips precisely, such as matching illustrative clips to narration or matching the clips to specific parts of a soundtrack.

Replace Mode lets you replace one clip by another while retaining its duration, effects and other properties. It is particularly useful when working with templates. Using the Alt key to override the editing mode To change insert to overwrite behavior, or overwrite to insert, hold down the Alt key while carrying out your edit as usual. You can press or release Alt as you please while setting up the edit: what counts is the state of the key at the instant the operation is finally enacted, such as when you drop dragged items onto the timeline.

You can use Point editing mode for any project, but it works particularly well for projects where you want align clips precisely, such as matching illustrative clips to narration or matching the clips to specific parts of a soundtrack. In most cases, you will likely use 3-point editing because it lets you edit precisely without adjusting the speed of clips.

How does it work? In the Timeline, you can identify where you want to add a source clip by adding an in-point marker for where you want the clip to start , an out-point marker for where you want the clip to end , or both. The same is true for your source clip. You can add an in-point marker, an out-point marker, or both. The source clip will be trimmed according to these markers when you add it to the Timeline and overwrite any underlying content in the Timeline nondestructive, the original files are protected.

If you decide to set all 4 points, in most cases, the duration set in the Timeline will not match the duration of the trimmed clip. This means you need to alter the speed of the clip to fill the time defined in the Timeline, or, you can choose which 3 points are the priority, and allow the clip to run at its original speed. Set either an in-point marker or an out-point marker, depending on your preference and the overall impact.

If you use an in-point marker, when you drag the clip from the Library to the Timeline, it will automatically align the source and Timeline in-point markers and trim the source clip at the out-point marker set in the Timeline. The windows provides you with a number of options that let you determine exactly how the clip will interact with the content in the Timeline. The options presented depend on the points set and the length of the clip in relation to the length of the gap on the Timeline.

In this example, the Fit Clip window offers two options: Trim Source Clip, which means it will use a soft marker gray marker as a Timeline trim marker for the source clip because it represents the end of the current track. Or, Overwrite Timeline, which means the two points set for the Source clip will be respected and the source clip will extend beyond the end of the clip currently in the Timeline. Note: When you trim clips in the Library, your trim markers are saved with the clip.

You can use the trimmed clip with the next project or clear and reset the markers at any time. Tip: Point Edit Mode always overwrites any underlying content to protect track synchronization in multi-track projects.

To insert clips, rather than overwrite, from the editing mode drop-down, choose Insert Mode. Note: To clear a marker, click the corresponding button a second time. Edit 59 Page 70 The clip is added to the Timeline according to the points set. To add clips by using 4-point editing 1 In the Timeline, click the Point Edit Mode button in the editing mode dropdown. Note: The speed of the clip will be adjusted to fit the duration between the in and out points in the Timeline.

Unless the clip duration and Timeline duration are exactly the same, a yellow dashed line appears across the top of the clip to indicate that the original speed has been modified. If your clip includes audio, the quality of the audio will be affected and sped up or slowed down to correspond with the new clip duration. Note: A Fit Clip window displays when you add the clip to the Timeline.

Accept the default option to maintain a 4-point edit. If you decide to override a point to essentially use a 3-point edit , click another option in the window.

The timeline track header In the header area of the timeline are a number of controls affecting the arrangement and organization of the timeline tracks. The all tracks area above the track headers offers controls similar to those found on each track header but with global effect: they apply to all tracks simultaneously, overruling the individual settings. It provides a destination track for certain functions, including send to and paste. Newly-created titles and ScoreFitter songs are also added on this track.

To make another track the default track, simply click anywhere within the track header other than on a button or other control. Locking Click the padlock buttons to protect a track from unintended edits. The same button in the all tracks area confers this protection on the whole project.

Storyboard link The Storyboard is an alternative representation of a timeline track. A small storyboard link button appears beneath the padlock button on all track headers when the Storyboard is open. Click the button to select a given track as the one linked to the Storyboard display.

Track name To edit the name of a track, click the name once to access the in- place editor, or select Edit track name from the track header context menu. Confirm your edit with Enter, or cancel it with Esc. Video and audio monitoring The video and audio buttons in the track header control whether this track contributes its video and audio to the composite output of the project.

They support the many editing situations in which it is advantageous to block the output of one or more tracks in order to simplify the preview. The same buttons in the all tracks area toggle audio and video monitoring for the entire project. Edit 61 Page 72 Additional track functions The following functions are available in the track-header context menu or by manipulating the tracks: Insert New Track: You can insert a new track either above or below the existing track.

Delete track: Delete a track and all clips on it. Move track: Drag the track header up or down to a new layer position. As you drag, a bright horizontal line appears at valid placements. Copy track: Keeping the Ctrl key pressed while moving a track will copy the track instead of move it. For custom sizing, drag the separator line between the track headers to seamlessly adjust the height. View waveforms: Toggle the waveform view for audio clips. Editing Movies The first step in any movie editing session is to start or open a movie project.

Before adding your first clip, make sure that the timeline video format will be right for the project see below. If your movie has been stored as a project package, it must be unpacked before editing. When unpacking is finished, the unpacked project is added to the Library and opened on the project editor timeline, where it can be edited as usual.

Please note that some features of projects created with a previous version of Studio may not be supported in the current version. Depending on your timeline settings, clips in some formats might not be instantly playable. Such content will automatically be rendered in an appropriate format.

Establishing tracks With only minor exceptions, timeline tracks in Pinnacle Studio do not have specialized roles. Any clip can be placed on any track. As your projects become more complex, however, you will find it increasingly helpful to give some thought to the organization of tracks, and rename them according to their function in the movie. Adding clips to the timeline Most types of Library asset can be brought onto the timeline as independent clips.

The types include video and audio clips, photos, graphics, ScoreFitter songs, templates and titles. You can even add your other movie projects as container clips that work just like video clips in your project. Drag-and-drop Drag-and-drop is the commonest and usually the most convenient method of adding material to a project.

Click any asset in the Library panel and drag it wherever you like on the timeline. When crossing into the timeline area during the drag and continuing to the target track, watch for the appearance of a vertical line under the mouse pointer. The line indicates where the first frame of the clip would be inserted if dropped immediately. The line is drawn in green if the drop would be valid, and red if it would not be possible to insert a clip where indicated because the track is protected, for example.

It is possible to insert multiple clips into the timeline at the same time. Simply select the desired Library assets, then drag any one of them to the timeline. The sequence in which the clips appear on the track corresponds to their ordering in the Library not the order in which you selected them. Edit 63 Page 74 Magnet mode: By default, magnet mode is switched on.

This makes it easier to insert clips so that their edges meet exactly. The new clip snaps to certain positions, like the ends of clips or the positions of markers, as if drawn by a magnet once the mouse pointer gets close to the potential target.

Not every movie starts with a hard cut to the first scene! Live editing preview In order to eliminate the confusion created by complex editing situations, Pinnacle Studio provides a full dynamic preview of the results of editing operations as you drag clips around on the timeline. Take it slowly at first. Watch the changes on the timeline as you hover the dragged item over various possible landing places, and complete the drop when you see the result you want.

Either of these abandons the drag-and-drop operation. In a one-for-one clip replacement, Shift is also significant. The smart editing mode helps you achieve these goals with ease. Filling a gap Smart mode makes it simple to fill a particular timeline gap with new material, for example. Rather than having to painstakingly pre- trim the new material to the space available, you simply drag items into the gap. Any clips that are not needed for filling the gap will be 64 Pinnacle Studio Page 75 dropped, and the last clip used will automatically be trimmed to the appropriate length.

No clips already on the timeline are affected, so no synchronization problems can result. Inserting clips Suppose that your goal is to add new material to the timeline at a point where there is an existing clip.

Here again, smart editing provides a painless answer. Simply drag the new material to the start of the clip that is in the way, rather than into a gap. The clip moves aside exactly as far as necessary. Inserting with split If you drop an item onto the middle of an existing clip, rather than at a cut, the clip will be split. The new material is inserted at the point you specified, and is followed immediately by the displaced portion of the original clip.

In smart mode, synchronization of the target track with all other tracks is maintained by inserting in each of them a gap of length equal to the new clip. To avoid affecting the other tracks in this way, use insert instead of smart mode. Alternatively, pressing Alt as you drop the new material will cause it to overwrite a portion of the existing clip.

A third approach is to lock any track that should not be modified, although this will affect the synchronization of clips on locked tracks with those on unlocked tracks. Replacing a clip To replace a clip, drag a single Library asset onto the clip you want to replace while holding down Shift. The replacement clip will inherit any effects and transitions that were applied to the original clip.

Corrections are not inherited, however, since they are usually meant to address the issues of a particular media item. In smart mode, the replace operation will succeed only if the Library clip is long enough to cover the full length of the clip being replaced. In other modes a Library clip of insufficient length will be extended using over-trimming. The direction and amount of the extension is based on your mouse position as you drag.

If the Library asset is longer than needed, it will be truncated to the same length as the clip being replaced. The operation is equivalent to drag-and-drop, so smart mode is applied accordingly when deciding how other clips will be affected.

The Send to timeline command is found on the context menu of an individual asset or multiple selection in the compact view of the Library. If you click on a Library asset, the Player switches to Source mode for previewing.

For trimmable media video and audio , the Player also provides trim calipers for cutting out a starting or ending portion of the asset. After previewing the asset and trimming it if required, use the send to timeline button at the bottom left of the Player. As usual, the asset is added to the project on the default track and at the playhead. A useful variation is to click anywhere within the Player screen and drag the asset onto any desired timeline track.

The asset is added at the drop point rather than at the playhead. Instead, they are created from settings and other actions you take during editing. Once your editing is complete, both titles and ScoreFitter clips will be sent to the default track on the timeline using the Send to timeline function, while voice-over clips will go to the special voice-over track instead.

In smart mode, if the deletion produces a gap that spans all tracks, it is closed by shifting material to the right of the gap leftwards. This lets you avoid accidentally creating empty sections in your movie, while still ensuring that synchronization between tracks is maintained. If the Alt key is held down when deleting, any gaps produced will be left unclosed. In insert mode, gaps on the tracks from which clips are deleted will also be closed, but other tracks will be unaffected.

No effort is made to preserve synchronization to the right of the deletion. With regard to synchronization, the safest editing mode for deletion is overwrite, which will simply remove the clips and leave everything else unchanged. Clip operations The timeline of your project provides comprehensive support for selecting, adjusting, trimming, moving and copying clips. Selecting Select clips in preparation for performing editing operations upon them.

A selected clip receives an orange frame in the timeline and in the Storyboard, and is displayed as solid orange in the Navigator. To select one clip, click it with the mouse. Any previous selections are removed. For a fast multiple selection, click in an open timeline area then drag out a selection frame that intersects the clips of interest. To clear a selection click into any gap area of the timeline. Multiple selection with keyboard and mouse To create more complex multiple selections, left-click while pressing Shift, Ctrl or both together.

To select a series of clips: Click on the first and Shift-click on the last. The two clips together define a bounding rectangle, or selection frame, within which all clips are selected. Toggle selection of one clip: Use Ctrl-click to reverse the selection state of a single clip without affecting any of the others.

Grouping and ungrouping clips You can select and group multiple clips so that you can move the clips together. To group or ungroup clips: 1 In the timeline, select two or more clips. Note: You can also Group as Project to save the group as their own movie.

For more information, see Adjusting As you move your mouse pointer slowly over the clips on your timeline, you will notice that it changes to an arrow symbol while crossing the sides of each clip, an indication that you can click and drag to adjust the clip boundary.

Adjusting changes the length of a single clip on the timeline in overwrite mode since insert mode would cause synchronization issues. If you drag the start of a clip to the right, a gap will be opened on the left side.

If there is a clip to the immediate left of the clip being adjusted, dragging to the left overwrites it. The adjustment pointer also appears when the mouse hovers at the ends of a gap — an empty space on a timeline track with at least one clip to its right. It turns out that adjusting gaps in overwrite mode, as we do for clips, is not especially helpful. Adjusting gaps therefore occurs in insert mode.

Even if no gap is available, incidentally, you can get the same result by holding Alt while adjusting the sides of a clip. Rotating video You can rotate video clips that you add to the Timeline. You can rotate a video clip by 90 degrees increments right or left , or choose a custom rotation. Note: You can use keyframes to set different rotation values for the clip.

Multitrack trimming is a valuable editing skill. By trimming multiple tracks at once, you can assure that the clips coming later on the timeline maintain their relative synchronization. Trimming clips without consideration for content later on the timeline can disrupt the synchronization of your project. Multiple track trimming A rule for staying in sync Pinnacle Studio has powerful trimming tools to allow you to perform multitrack trimming without risk.

Fortunately, there is a simple rule for safeguarding synchronization even on a Edit 69 Page 80 complex timeline: open exactly one trim point on every track. Whether the trim point is attached to a clip or a gap, and at which end, are up to you. Opening trim points To open a trim point on the active timeline track, position the timeline scrubber near the cut you want to trim, then click the trim mode button on the timeline toolbar. To open one trim point on each non-empty track simultaneously, Shift-click the trim mode button.

Once in trim mode, you can open trim points with the mouse pointer at the beginning or end of a clip. Notice that the trim pointer faces left at the start of the clip and right at the end. While the trim pointer is showing, click once at the point you want to trim. Then continue to open trim points on other tracks if required. You can open two trim points per track by holding down the Ctrl key to create the second point. This feature is useful for the trim both, slip trim, and slide trim operations, all described below.

The Trim Editor in dual mode. The yellow rectangle shows the currently selected trim point at the start of a clip; the left side shows the final frame of the outgoing clip. Trim points that are not currently selected are shown with an orange bar. The currently selected trim point is always shown and has a yellow rectangle around it. If the trim point is at the beginning of the clip, the first frame of the clip is shown; at the end of the clip, the last frame.

You can switch the selected trim point by clicking in the other preview window, or by pressing Tab. The Trim Editor in a slip trim operation. The left preview shows the currently selected trim point; the right preview shows the second trim point. Which frame is shown in the second preview window depends on which trim mode is being used. In a slip or slide trim, the second trim point of the operation is displayed, surrounded by an orange rectangle. In other cases, the second preview window shows the frame on the other side of the cut at the selected trim point.

Above each preview window, the number of frames that have been trimmed is displayed. If you think of the original cut point position as zero, the number indicates how many frames the new position of the cut point has moved. The Trim Editor is by default in solo mode. The clip that has the trim point is shown without the tracks above it and without any transitions applied to it. This preview mode is most suitable for determining the exact frame to trim. The default display of adjacent frames are a complete composition of all the timeline tracks.

You can toggle the display behavior with the Solo button in the lower right corner of the Trim Editor. When solo mode is deactivated, the preview shows trim points in their timeline context. Edit 71 Page 82 The Trim Editor in single preview mode. The Trim Editor opens in dual preview mode. To switch to single preview, click the preview mode button in the upper right corner of the preview area. Closing trim mode: Trim mode can be closed by clicking the trim mode button.

Editing modes for trimming The current editing mode — smart, overwrite, insert, or replace — determines how trimming will affect other clips on the timeline. Select the mode from the dropdown list at the far right of the timeline toolbar. Insert mode: Clips to the right of a trimmed clip and on the same track will shift left or right to accommodate the new length of the clip.

Synchronization with other tracks may be lost, but no clips are overwritten. Overwrite mode: Only the clips you are trimming, and any neighboring clips they happen to overwrite, are altered in this mode.

Synchronization across tracks is not affected. Smart mode: For trimming, smart mode is equivalent to insert mode. Replace mode: Dragging a new clip over an existing clip in the timeline will replace the existing clip.

With a trim point thus established, you can add or remove frames from the beginning of the clip. To trim on the clip, drag the trim point to the left or right. To trim on the Player, use the trim buttons to trim one or ten frames either forwards or backwards.

Click the loop play button for a looping preview of the trim region. The position of the playhead relative to the trim point helps distinguish the in-point of a clip left from the out-point of the previous clip right. Now you can add or remove frames from the end of your clip. Once again you can trim directly on the clip by dragging the trim point, or on the Player while it remains in trim mode.

Trimming gaps might not sound terribly useful at first, but is in fact handy. For instance, the easiest way to insert or delete space on a single timeline track is to trim the right- hand edge of a gap. All clips to the right of the gap are shifted as a block when this is done.

Also, when you need to open a trim point on each track in order to maintain synchronization while trimming, you may often choose to trim the duration of a gap rather than that of a clip. Remember the rule: one trim point on every track is required for keeping in sync. Trimming a gap, whether at the start or the end, is accomplished in exactly the same way described above for trimming a clip.

Edit 73 Page 84 Two gaps and an audio out point have been selected for trimming. Because one trip point has been created on each track, the entire production stays in sync when trimmed.

Trim both In this operation, two adjacent clips or a clip and an adjacent gap are trimmed simultaneously. Any frames added to the left-hand item are taken away from the one on the right, and vice versa, as long as space and material are available. All you are moving is the cut-point where the items meet. One application for this technique is adjusting visual cuts to the beat of a music soundtrack.

To start, click at the end of the left-hand clip to open the first trim point, then Ctrl-click at the beginning of the right-hand clip to open the second. When positioned over the adjacent trim points you just opened, the mouse pointer should be a horizontal two-headed arrow. Drag left or right to move the clip boundary, or use the Player in trim mode. Trim both: Adjacent out and in trim points have been selected.

Dragging the trim points affects the timing of the hand-off from the outgoing clip to the incoming one, but does not disrupt the timeline. Notice that if you have over-trimmed your clip the invalid parts are shown in pink.

Overtrimmed clip: The first and last frames will be frozen in the over-trimmed sections. Over-trimming is not a crisis situation. You do not need to take action immediately. Depending on the duration of the over-trim, and the context, this simple approach may be all you need. A brief freeze-frame can even be visually effective in its own right.

The freeze-frame method will probably not give satisfactory results if it happens during a sequence involving rapid motion, however. In such exacting cases you might consider supplementing or replacing the clip, or prolonging it by changing the speed.

Slip trim To change the starting frame of a clip within the source material, but leave its duration unchanged, open one trim point at the start of a clip, and another at the end of either the same clip or one later on its timeline track. Drag either trim point horizontally or use the Player trim controls to reposition the clip within its source. Edit 75 Page 86 Slide trim A slide trim is an extended version of the trim both technique described above. In this case you open trim-points at the end of one clip and the beginning of another later on the timeline.

Instead of sliding a single clip boundary along the timeline, as in trim both, you are sliding two that move together. All clips between the two trim points are repositioned earlier or later on the timeline. Slide trim: An out-point has been opened for trimming on the first clip, and an in-point on the third. Dragging either point moves the center clip — or multiple clips, if more are present — along the track while other clips remain stationary. Both slip trimming and slide trimming can be useful for synchronizing clip contents to material on other tracks.

Monitoring trim points When you are trimming with multiple trim points, it is helpful to switch the preview from one trim location to another to make sure that each is properly set. Selecting a trim point for monitoring makes it the source for audio and video during preview. Monitoring is enabled for a trim point when it is created. When multiple trim points are created in succession, you can fine tune each one as you go.

To select an existing trim point for monitoring, Ctrl- click it. After using Ctrl-click to monitor a trim point, trimming can be controlled with the Left and Right arrow keys. Trim one frame using the keys unshifted; add the Shift key to trim in 10frame steps. Moving and copying To move a selection of one or more clips, place the mouse pointer on any selected clip and watch for it to change to a hand symbol.

When it does, start dragging the clip to the desired position. First, the selection is deleted from the current timeline, according to the rules of the current edit mode.

Second, the selection is moved to the desired end position, where it is inserted in a left-to-right fashion per track. The relative position of all selected clips on all tracks is retained. Moving either single clips or a complete timeline cross-section is more straightforward and should be preferred when possible. Holding down the Alt key while moving clips allows you to toggle between insert and overwrite modes. Standard smart operation is the same as insert, since the most frequent use of horizontal moves is to reorder the playback sequence.

Copying clips: Holding down the Ctrl key while moving a selection of clips will copy the clips instead of moving them. Using Slip, Slide, Roll, or Stretch tools on the Timeline You can adjust a clip in the Timeline in a number of different ways—especially if you are using trimmed clips. Trimmed clips have hidden head frames frames trimmed from the beginning of a clip and tail frames frames trimmed from the end of a clip.

The following tools let you adjust clips on the Timeline. The full pre-trimmed length of the clip determines the limits for your adjustments.

For some changes, the pre-trimmed length of the adjacent clip is also a limiting factor. For example, if you use the Roll tool to decrease the Timeline duration of a selected clip, the Roll tool will stop at the point where the adjacent clip which is increasing in duration has run out of frames.

In the Player panel, you can view the in point and out point for your selected clip when the Slip, Slide, or Roll tools are active. To use the Slip tool to adjust clips in the Timeline 1 In the Timeline, select a trimmed clip that is part of a sequence.

The Player panel displays a dual pane view of the In frame and Out frame to help you set the position of your clip in the Timeline. To use the Slide tool to adjust clips in the Timeline 1 In the Timeline, select a trimmed clip that is part of a sequence. The duration of the selected clip is not affected, but the duration of adjacent clips is affected.

Note: A gap can result if the adjacent clip is not long enough to fill the area left by the moved clip. The duration of the adjacent clip is also affected. To use the Stretch tool to adjust clips in the Timeline 1 In the Timeline, select a clip that is part of a sequence.

Although the content of the selected clip remains the same, the speed changes as indicated by a yellow dashed line across the top of the clip to fit the new duration. Using the Clipboard Although drag-and-drop operations provide somewhat greater power when dealing with clips, the timeline does support the standard Clipboard operations cut, copy and paste, with the usual shortcut keys.

The Clipboard also provides the only method for moving and copying transitions and effects between clips. Cut, the other usual command for adding to the Clipboard, is not available in the Library. On the timeline, position the playhead at the point where the paste operation should begin, and select the desired track by clicking in its header. You can repeat the paste operation with the same set of clips as often as desired. Both commands add the clips to the Clipboard; Cut removes the original clips from the project, while Copy leaves them in place.

Paste the Clipboard contents onto the timeline as described above. The clips paste onto the same tracks as they originally occupied; and with the same horizontal spacing. Unlike dragand-drop, the Clipboard does not support moving clips between tracks.

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Set up Studio with a 16x9 stereoscopic timeline. Finally, on the Player, click the Full Screen button. Anaglyph: An Anaglyph stereoscopic preview is suitable for viewing with red-cyan stereoscopic glasses, with no additional hardware support required. The type of 3D display offered depends on the hardware available.

Choosing what to display in the Library The Library is much more than a passive storehouse of material for your Pinnacle Studio productions. No matter how numerous your media files, the combined power of these techniques can greatly speed your browsing.

Location tabs Most importantly, each location tab corresponds to a different selection on the Navigator. Clicking within the Navigator sets the location for the current tab; conversely, clicking another tab transfers you to its saved location on the tree. Only the assets within the chosen location are displayed in the Browser. If the location has subfolders, however, their contents will be included.

To keep things simple, choose a location as near the bottom of the folder hierarchy as possible. Other controls let you restrict the display further by filtering out some of the assets in the chosen location. Each location tab maintains its own set of filters, so any change of filtering settings affects the current tab only.

To use the filter, simply click on the star that represents the minimum rating you want to bother with. The default filter setting is to show all assets regardless of rating. To deactivate just the rating filter click the last selected star or double-click any star. In this close-up, three stars are highlighted, meaning that only assets with ratings of three stars or better are on display.

To return to viewing 2D assets as well, click 3D again. Filter by tags Another way to narrow the field of displayed assets is with filtering by tags. Tags are keywords that you can assign to assets as you work. Once tags have been defined, you can use them in several ways to control which assets are displayed by the Browser. Search At the top right of the Library is a search field that gives one further way to filter the display.

As you begin entering your search term, the Browser continually updates the view to include only those assets with text that matches your search term. Even when multiple terms are separated by spaces, partial-word as well as whole-word matches are allowed in each term.

A dropdown list lets you choose whether the search will be satisfied if even a single search term matches the asset text, or if all terms must match for the asset to be accepted. Inadvertent filtering The various filtering methods can be combined at will.

When an item is unexpectedly missing in the Browser, verify that filters are inactive. Click the x icon at the right-hand end to clear all filtering at once. Tags The Library is capable of handling a great number of asset files, sometimes far more in even a single folder than can be viewed conveniently. The Browser therefore provides a number of methods of winnowing out irrelevant assets from the display.

One method of streamlining the display of assets in the Browser is filtering by tags. A tag is simply a word or short phrase that you think would be useful as a search term.

It is up to you whether you assign tags to your media, but if you do, they provide a powerful way of selecting assets to display. Tag management and filtering Management of tags, and filtering by tags, are handled in a panel that appears when the Tags button at the top of the Library is clicked.

The tags panel, with existing tags listed alphabetically. At the top of the tags panel is a text box for entering new tag names. The panel also lists all the tags you have defined so far, lets you delete or rename them, and lets you choose which assets you want displayed in the Library. The Library 31 Page 42 Creating, renaming and deleting tags To create a new tag, click in the text box at the top of the tags panel and type in your tag.

Select the media that you want to tag, make sure the Apply the tag to selected media box is checked, and click the Create new tag button beside the text box. There is no limit to the number of tags you can create.

To apply an existing tag to all currently-selected assets in the Browser, click the tag name. Selecting multiple assets to tag makes the process much more efficient than if you could tag only one item at a time.

Hovering over a tag reveals the Rename and Delete buttons. Clicking the tag itself applies it to any currently-selected assets. Hovering the mouse over a tag reveals the controls for renaming or deleting the tag. To rename, click the Rename icon, type in the new name, and press Enter. Click the Trashcan icon to delete the tag. To delete all tags at once, use the Delete all tags button at the bottom of the panel.

If you are deleting a tag that is in use, you will be given a chance to back out of the operation. Under the second choice, you will see the tags being resorted each time one is checked or unchecked. Filtering with tags Beside each tag name listed in the panel is a Filter icon that you can use to narrow the set of items displayed in the Browser. As you check and uncheck the tags, the view updates automatically. The exact effect of your selections depends on another control, the Match dropdown just above the tags.

The list provides three options. None displays only assets that have none of your check-marked tags. Photos with neither tag will be hidden. Full selects only the assets that have all your tags. Now with the same boxes checked you should see only those photos in which at least one cat and one dog appear.

Turning off tag filtering When tags are set to filter the contents of the Library, an orange bar at the top of the Browser lists which tags are being used. To turn off all filtering at once, click the x button at the right hand end of the orange bar.

The art of tagging There is no prescribed way of using tags. The best way to use them — if you do — is the way that works best for you. Consistency is important, however. The more faithful and systematic you are about assigning tags to your media, the more useful they will be.

Since the idea is to locate an asset quickly when you need it, tags should be chosen to work well as search terms. With family photos, your tags might include the names of the people in each shot. For vacation video scenes, tags naming the locations visited would probably be useful.

Dividing raw files into scene-length portions can make some editing tasks much less cumbersome than they would be otherwise. The time required for scene detection varies depending on the length of the clip and the detection method selected. A progress bar keeps you informed of the status. To initiate scene detection, select one of the methods on the Detect scenes context menu command for video assets.

By date and time: This option often results in logical scene boundaries that reflect your intention while shooting. In many digital recording formats, such as DV and HDV, a The Library 33 Page 44 discontinuity in the recorded timecode data occurs whenever the camera is restarted after being stopped.

These shooting breaks are treated as scene breaks under the option. By content: Under this option, the scene detection tool analyzes the image content of the material frame by frame, and establishes a new scene whenever there is an abrupt change in content.

However, a quick pan or rapid movement across the frame may produce some unneeded breaks. By time interval: In this variant you define the length of the scenes to be created. A small editing window opens for entering the desired value in hours, minutes, seconds and milliseconds.

The scene duration has a one second minimum. Press Enter to confirm your input. To manually split scenes in a clip 1 In the Library panel, right-click a clip, and choose Edit scenes in the context menu. The Library panel switches to Scenes View and a pop-up player window displays.

Note: You must turn off Scenes View before you can access the Detect scenes and Edit scenes commands in the context menu. Show the scenes To show the catalog of scenes for a particular video file, either select Show scenes from its context menu; or select the clip, then click the Scenes view button that appears at the bottom of the Library panel. Scene view is a temporary viewing mode.

The orange bar at the top of the Browser alerts you that scene view is active. At the right hand end of the bar is an x button you can use to terminate the mode.

Clicking the Scenes view button again has the same effect. A single video file can contain many scenes. This makes the footage easier to manipulate during editing than if it were treated as a single segment. To remove individual scenes, select one or more scenes then press Delete. Correcting media You can apply corrections to media in the Library. The file underlying the corrected asset is not modified: instead, the correction parameters are stored in the Library database and reapplied whenever the item is displayed or used.

SmartMovie SmartMovie is a built-in project generator that allows you to create a slideshow or movie production automatically based on media you supply. The production will include animated transitions, a full music soundtrack and eye-catching image effects. At the bottom of the Library, just click SmartMovie. To begin, select from the Library a series of photos or video files. Your music might come from digital audio assets already in the Library, or you can cook up a soundtrack on the spot with the ScoreFitter tool.

That might be all it takes, though you can work on the project further with manual editing if you wish. Once you have a final product you like, it takes only a few clicks to burn it onto a disc or save it as a file for other uses, such as upload to the web.

The SmartMovie panel that slides up into the window from below contains three subs. The leftmost of these presents information about SmartMovie, and advice on how many files to include. The center sub is a storage area with bins for photos and other images top and audio.

The right sub contains controls for customizing the show. The Library 35 Page 46 Adding media To add media to the production, drag them from the Browser into the upper bin in the storage area. Drag thumbnails within the storage area to get the order you want. Continue adding further images until you are satisfied.

To add music, drag one or more sound files to the lower bin in the storage area. Alternatively you can click the clef button in the bottom left corner of the audio bin to create a music soundtrack in ScoreFitter.

As media are added, the total running time of the source material is displayed in the top-left corner of the bin. This is not necessarily the length of the resulting movie. Preview, edit and export Once your media are in place, click the Preview button on the footer bar below the tool. The project is created and presented in a preview window. If necessary, you can return to the settings to modify your media selections.

When you click the Preview button, the media you have chosen are automatically saved in a Collection named Latest Smart Creation. If you expect to make further use of this grouping of assets, rename the Collection to prevent it being overwritten the next time you look at a SmartMovie preview. The analysis phase of generating a SmartMovie may take some time to complete the first time the material is analyzed.

Full rendering of the project, with progress indicated by shading on the time-ruler of the Player, may introduce an additional delay before a fully-detailed preview is available. The Edit button brings your production to the Movie Editor timeline for detailed editing.

The video settings button on the settings panel provides access to these. When the presentation is the way you want it, click Export to burn a disc or create a file for upload. Both bins support multiple selection, drag-and-drop reordering, and a context menu with just two commands: Delete selected: The selected media are removed from the SmartMovie production.

They remain available in the Library for other uses. Shortcut: Delete. Any modifications you make to the media apply only within this SmartMovie production. Shortcut: double-click. The settings entered will be used the next time the production is generated. The video settings button lets you set up the timeline options that will apply if you take the production into the Movie Editor. The clear project button removes all media from the project and returns to default settings.

Title: Enter a caption to be used as the main title of the movie. Clip lengths: The visual tempo of your movie increases as the clip length is shortened. Maximum uses the original length of the asset. Pan and zoom: Checking this option enlivens your presentation with simulated camera moves.

Fit image: Check this option to enlarge material that is too small for the frame format of your project. Video Track Volume: Set the volume of the original audio in the video segments. For a soundtrack of background music only, set to zero. The Editor panel lets you access and edit properties for the currently selected media or asset.

The Timeline lets you organize the assets as clips within a schematic representation of your production. The Player panel lets you preview Library assets before adding them to your project. It also lets you view — on a frame-by-frame basis if you like — how any part of the production will actually appear to your audience when you export it, whether you save it as a file, burn it to a disc, transfer it to a device, or upload it to the Internet.

Along with the Library, the Editor, the Timeline of your project, and the Player, the Edit tab lets you access a variety of tools and s for creating and editing titles, adding effects, and other purposes. The editing process often starts by dragging assets from the Library panel to the timeline. From there, you can make some edits in the timeline itself, or you can right-click an asset in the timeline to access additional editing tools.

You can also double-click an asset to activate the Editor panel or an alternative editing window such as the Title Editor or 3D Title Editor. The Editor panel gives you global and keyframe control over the properties for the media or asset selected in the timeline, without leaving the Edit tab. In the timeline, select the media you want to work with, and open the Editor panel to view the properties or other settings. For example, if you select a clip with an effect applied in the timeline, you can see the properties for the clip.

Properties is the active section for the media selected in the timeline. To see the settings for the effect applied to the clip, click Effect along the top of the Editor panel. Not only can you edit the effects or corrections applied to the selected clip, but you can also add an effect or correction to the selected clip from within the Editor panel. Edit 41 Page 52 Effect is the active section for the asset selected in the timeline.

To apply a consistent setting to the entire media or asset, adjust the settings no keyframes active. You can add as many keyframes as you need to get the results you want. The scrubber in the Editor panel is synchronized with the scrubber in the timeline and the Player panel, so you can use any of these s to find the frame you want.

Then adjust the control, using the preview in the Player window as a reference. To move a keyframe along the keyframe line and thus along the timeline , click it and drag.

In this example, the scrubber is aligned with two selected keyframes. Previewing edits in the Player You can operate the Player panel either in single or dual preview mode.

Click the Preview Mode button in the upper right corner of the Player to toggle between them. The Player in single mode. Single mode conserves screen space by providing only one Player preview. The Source and Timeline tabs above the Player indicate whether Library or timeline material is being viewed, and allow you to switch from one to the other. Edit 43 Page 54 The player in dual mode. The side-by-side previews let you browse the Library while keeping your current movie frame in view.

In dual mode, Source Library material is shown in the left-hand preview, and timeline material in the right-hand preview, each with its own set of transport controls. The dual view makes it easier to locate Library assets that fit well with your movie by making both the existing and the prospective material visible simultaneously.

To decrease playback speed, drag to the left, not passing the narrow middle area. To reverse playback, drag to the left side of the bar the Play button flips when playback is set to reverse. You can also choose a playback speed from the droplist to the right of the bar. Click the dot above the bar to reset playback to 1x speed. In the case of the Source clip, the total trimmed length is displayed.

For the Timeline, the total project length is displayed. The TC Timecode indicator displays the current scrubber position for each preview. Press ESC to exit. Clicking the Volume to toggle Mute on or off. Click the Volume arrow and drag the slider to increase or decrease the audio volume.

For more control over audio, use the controls in the Timeline. The clip is inserted at the scrubber position or according to markers indicating an inpoint or out-point.

Markers can be used for 3-point editing and 4-point editing. Edit 45 Page 56 Slideshow productions In addition to all types of video productions, you can create complex slideshows and presentations from still images.

The same editing techniques apply in both cases. The Project Timeline The timeline is where you create your movie, by adding video, photo and audio assets from the Library, by editing and trimming these core media, and by enlivening them with transitions, effects, and other enhancements.

Timeline fundamentals The timeline consists of multiple tracks — as many as you require — in a vertical stack. Tracks nearer the top of the stack are positioned towards the front when viewed, their opaque parts obscuring the tracks below. The basic action of movie authoring is to drag an asset from the Library to a timeline track, where it is called a clip. With a little practice, you can lay out a rough edit of a movie very quickly just by adding its main media assets at their approximate timeline positions.

The track header: To the left of each track is a header area that provides access to functions such as disabling video or audio monitoring for the track. The default track: One track is highlighted with lighter background color, and is also marked with an orange bar to the left of the track header.

This is the default track. It has a special role in certain editing procedures; for instance, it is the target track for pastes. To make another track the default track, click in its header. Your current position on the timeline corresponds to the video frame shown in the Player panel. The current position is indicated by a vertical red line, at the bottom of which is a draggable scrubber handle. Another vertical line marks the same position in the Editor panel in the keyframe area.

The Navigator The space just under the toolbar can be occupied by the Navigator or the Storyboard, or by neither. The Navigation tool selector is located near the left end of the timeline toolbar. It includes a dropdown that lets you select which tool you want displayed in that area.

The Navigator is an auxiliary navigation panel that can be revealed or hidden by clicking its icon on the Navigation tool selector near the left end of the timeline toolbar.

The full-width strip appears just below the toolbar. In the Navigator, the bars representing clips have the same colors as they do on the timeline, except that the bar representing the selected clip is drawn in orange. Clicking in the Navigator allows you to speedily access any timeline location. A portion of the Navigator strip, showing the current position vertical line, left and the translucent draggable view window. The gray rectangle that encloses a portion of the Navigator display — the view window — indicates the section of your movie currently visible on the timeline tracks.

To change which part of the movie is in view, click and drag horizontally within the view window. The timeline scrolls in parallel as you drag. Since your timeline position does not change, this may take the scrubber out of view. Edit 47 Page 58 The Storyboard Assembling a movie can involve juggling a large number of photos and video clips, as well as deciding where to place titles, Montages and the like.

In the Storyboard, the clips on one track of your movie are presented as a sequence of icons, so you can see at a glance what is included and where. To choose which track to view in the Storyboard, use the Storyboard link button in the track header. Any of the photos, video, audio, projects, templates and titles in the Library can be added to your movie by dragging and dropping them onto the Storyboard.

Once there they can be rearranged, or removed altogether if you change your mind. Different types of clips are represented in the Storyboard with different colors. For example, photos and videos have a blue frame, and projects have a gray frame. As in the timeline, clips that have had effects applied appear with a magenta line on the top, and clips with corrections have a green line.

A colored band connects the Storyboard icon with the position of its clip on the timeline; a gap in the timeline is reflected in a gap in the Storyboard. Once you become familiar with the color coding, it will help you quickly visualize the structure of your movie.

The Storyboard displays a sequence of icons representing the contents of one track. Effects magenta and corrections green are indicated on the top edge of the icon; the length of the clip is shown on the bottom. The space just below the toolbar where the Storyboard appears is also used by the Navigator and in the Disc Editor by the Menu List. Which tools is visible, if any, is controlled by the Navigation tool selector near the left end of the timeline toolbar.

Now click the left button and drag the Storyboard. Alternatively you can hover over the Storyboard and use the mouse wheel to scroll, or use the arrows at each end of the Storyboard. Editing with the Storyboard Although most editing takes place on the timeline tracks, the Storyboard has some editing capability. For instance, effects can be added directly to a clip on the Storyboard by dragging and dropping the effect onto the clip.

Any editing that takes place on the Storyboard is immediately reflected in the timeline, and vice versa. Adding clips: Any photo, video, audio clip, project, template or title can be added to your project by simply dragging it from the Library to the Storyboard. An insertion line appears to indicate where the new clip will be placed.

You can select multiple clips to add them all at once. Inserting or replacing clips: If you are inserting material between clips already on the Storyboard, drag the new clip so that it overlaps the right side of the clip that will precede it. When the insertion line appears and a space opens up, drop the new clip into the gap.

To replace a clip, drag the new one onto the clip to be replaced. The insertion line will appear, and the old clip will highlight to indicate proper placement. The new clip must be the same type as the old. A video clip cannot be replaced by a photo or audio clip, for example.

Selecting clips: To select a clip, click on its icon; an orange frame around the clip indicates selection. The timeline scrubber will jump to the beginning of the selected clip, and a connecting band of color will link the Storyboard clip with its timeline counterpart.

If the timeline position of the selected clip is currently off-screen, it will be brought into view. You can select multiple clips using the Shift and Ctrl keys according to the usual Windows conventions.

Reordering clips: To pick up a clip and move it, click on it until it is selected, and then drag it to its new location. If necessary, the Storyboard will scroll until you reach the desired position. Edit 49 Page 60 Zoom level of the timeline To change the zoom level of the timeline, either click and drag horizontally in the time-ruler along the bottom of the timeline, or drag the sides of the view window.

The first method has the advantage that it always leaves the screen position of the playhead undisturbed, which may make it easier to orient yourself after the zoom. To change the zoom of the Navigator itself, use the plus and minus buttons immediately to its right. Double-clicking on the view window adjusts the zoom of both the Navigator and the timeline such that your entire movie fits within the Movie Editor window. Resizing tracks To adjust the height of individual timeline tracks, grab and adjust the separator lines between the track headers on the left.

If the vertical size of all tracks exceeds the available viewing area, a scroll bar at the right will allow you to select which tracks are in view. The Timeline toolbar The toolbar above the timeline offers various settings, tools and functions that apply to the timeline and timeline editing. These are described in order from left to right. Customizing the toolbar The timeline toolbar can accommodate numerous buttons to help editing go more smoothly.

One set of buttons is available for the Movie Editor and a somewhat larger set for the Disc Editor. The Customize toolbar button at the far left of the toolbar lets you choose which subset of the available buttons you wish to display. Clicking the button brings up a panel upon which all the other toolbar buttons can be individually set as visible or hidden. The gray check marks beside the Timeline settings button and a few others indicate that these buttons are not optional and will be displayed 50 Pinnacle Studio Page 61 as a matter of course.

Check or uncheck the boxes for the optional buttons until the toolbar has been configured to your liking, or check the Select all box to display all of the buttons.

Some of the commands invoked by buttons also have keyboard shortcuts. These work whether the button is displayed or not. Timeline settings By default your timeline settings are copied from the first video clip you add to the timeline. If you do need to change these basic image properties of your project, click the Gear button to open the timeline settings panel and configure the four settings provided.

Aspect: Choose between a 4x3 and a 16x9 display. Frame rate: Choose from a selection of frame rates consistent with the other settings. These settings can be changed at any time during the development of your movie, but you should be aware that a change of the frame rate can cause a slight shifting of clips on the timeline as they adjust to new frame boundaries.

Video material that is not in compliance with the chosen project settings will be converted automatically on being added to the timeline. If you are making a stereoscopic movie, 2D material may be used but it will still look two dimensional, as both the right eye and left eye views will be the same. If you want to choose a video standard for your projects explicitly, rather than relying on inheriting the format from the first clip added, open the Project settings page of the application settings.

Edit 51 Page 62 Audio mixer This button opens the enhanced audio control area with volume adjustment tools and access to the Panner, a surround panning control. ScoreFitter ScoreFitter is the integrated music generator of Pinnacle Studio, providing you with custom-composed, royalty-free music exactly adjusted to the duration required for your movie.

Title The Title button opens the Title Editor. If none of the many supplied titles answers your need, why not author one of your own? You can also create 3D objects. Voice-over The voice-over tool lets you record commentary or other audio content live while viewing your movie. Audio Ducking Audio Ducking is used to automatically lower the volume of one track so that you can hear another track better.

Multi-Camera Editor The Multi-Camera Editor is a workspace that lets you create professional-looking video compilations from footage of events that have been captured on different cameras, from different angles.

Motion Tracking You can track the motion of elements in your videos and add masks or objects that follow the same motion. Split Screen You can easily create a split screen video in Pinnacle Studio to play multiple videos in a preset or customized template. Mark Out lets you set the end point for a trimming action.

Razor blade Split Clips To split one or more clips at the playhead position, click the razor blade button. No material is deleted by this operation, but each affected clip becomes two clips that can be handled separately with respect to trimming, moving, adding effects and so on.

If there are selected clips at the playhead on any track, only those clips will be split. Both parts of those clips remain selected after the split. If there are no selected clips at the playhead line, all clips intersected by it will be split and the right-hand parts will be selected to facilitate easy removal in case that is desired. Locked tracks are exempt from the split operation. Trashcan Click the trashcan button to delete all selected items from the timeline.

Edit 53 Page 64 Snapshot If, while previewing video on the timeline, you see a frame that you would like to capture as a still image, click the Snapshot button. This creates a photo of the image currently being previewed, and puts it in the Snapshot folder under Photos in the Library.

Using the Snapshot button on the timeline is a quick way to grab a frame; for more control, use the Snapshot tool in the Video Editor. Markers The marker functions available here are identical to those provided in the media editors for video and audio. Instead of being attached to a particular clip, however, timeline markers are considered to belong to the video composite at the marked point.

Only if there is a clip selection embracing all tracks at the marked point, and only if no track is locked, will the markers change positions during timeline editing. Selection tool This default tool lets you select clips in the Timeline. It is one of five tools that let you adjust clips in the Timeline. Trim mode To open a trim point, place the timeline scrubber near the cut to be trimmed and click the trim mode button.

Click it again to close trim mode. Dynamic length transitions Ordinarily when a transition is added to the timeline, it is given the default length you have configured in Setup. Click this button if you would like to override the default length. When the button is highlighted, the transition durations can be set by dragging the mouse to the right or left while placing the transition onto a clip. Magnetic snapping Magnet mode simplifies the insertion of clips during dragging.

This makes it easy to avoid the unnecessary — though often indiscernibly small — gaps between items that are otherwise apt to arise during editing. If you want to deliberately create such a gap, however, simply turn off the mode to allow the preferred placement.

Edit 55 Page 66 Audio scrubbing By default, the audio portion of a project can be heard only during playback in the preview. The shuttle wheel of the Player also provides audio scrubbing. Editing mode The editing mode selector at the right-hand end of the timeline toolbar determines the behavior of other clips when editing changes are made.

The default is Smart Editing, in which Pinnacle Studio selects from insert, overwrite and sometimes more complex strategies in the context of each editing operation. Smart Editing Mode is designed to maintain synchronization between timeline tracks as far as possible.

In a multitrack editing situation, clips typically have vertical as well as horizontal relationships. Insert Mode is always non-destructive: it moves other clips on the track out of the way before inserting new material. It will also automatically close gaps created by removing material. Only the target track is affected. Any prior synchronization with other tracks from the edit point rightwards is lost.

Insert Mode is most useful in the early stages of a project, when you are collecting and arranging clips on the timeline. It ensures that no material will be lost, and makes it very easy to reorder clips and sequences of clips. In the later stages, when the structure of your project is approaching its final state and you have started carefully synchronizing material on different tracks, insert mode is less helpful.

This is where overwrite comes into play. Overwrite Mode directly affects only the clips you select. Changing the length or position of a clip in overwrite mode will overwrite neighboring clips if you lengthen or leave gaps if you shorten. It will never affect the synchronization between tracks. You can use Point Edit Mode for any project, but it works particularly well for 56 Pinnacle Studio Page 67 projects where you want align clips precisely, such as matching illustrative clips to narration or matching the clips to specific parts of a soundtrack.

Replace Mode lets you replace one clip by another while retaining its duration, effects and other properties. It is particularly useful when working with templates. Using the Alt key to override the editing mode To change insert to overwrite behavior, or overwrite to insert, hold down the Alt key while carrying out your edit as usual.

You can press or release Alt as you please while setting up the edit: what counts is the state of the key at the instant the operation is finally enacted, such as when you drop dragged items onto the timeline.

You can use Point editing mode for any project, but it works particularly well for projects where you want align clips precisely, such as matching illustrative clips to narration or matching the clips to specific parts of a soundtrack. In most cases, you will likely use 3-point editing because it lets you edit precisely without adjusting the speed of clips.

How does it work? In the Timeline, you can identify where you want to add a source clip by adding an in-point marker for where you want the clip to start , an out-point marker for where you want the clip to end , or both. The same is true for your source clip. You can add an in-point marker, an out-point marker, or both. The source clip will be trimmed according to these markers when you add it to the Timeline and overwrite any underlying content in the Timeline nondestructive, the original files are protected.

If you decide to set all 4 points, in most cases, the duration set in the Timeline will not match the duration of the trimmed clip. This means you need to alter the speed of the clip to fill the time defined in the Timeline, or, you can choose which 3 points are the priority, and allow the clip to run at its original speed. Set either an in-point marker or an out-point marker, depending on your preference and the overall impact.

If you use an in-point marker, when you drag the clip from the Library to the Timeline, it will automatically align the source and Timeline in-point markers and trim the source clip at the out-point marker set in the Timeline. The windows provides you with a number of options that let you determine exactly how the clip will interact with the content in the Timeline. The options presented depend on the points set and the length of the clip in relation to the length of the gap on the Timeline.

In this example, the Fit Clip window offers two options: Trim Source Clip, which means it will use a soft marker gray marker as a Timeline trim marker for the source clip because it represents the end of the current track. Or, Overwrite Timeline, which means the two points set for the Source clip will be respected and the source clip will extend beyond the end of the clip currently in the Timeline.

Note: When you trim clips in the Library, your trim markers are saved with the clip. You can use the trimmed clip with the next project or clear and reset the markers at any time. Tip: Point Edit Mode always overwrites any underlying content to protect track synchronization in multi-track projects.

To insert clips, rather than overwrite, from the editing mode drop-down, choose Insert Mode. Note: To clear a marker, click the corresponding button a second time. Edit 59 Page 70 The clip is added to the Timeline according to the points set. To add clips by using 4-point editing 1 In the Timeline, click the Point Edit Mode button in the editing mode dropdown. Note: The speed of the clip will be adjusted to fit the duration between the in and out points in the Timeline.

Unless the clip duration and Timeline duration are exactly the same, a yellow dashed line appears across the top of the clip to indicate that the original speed has been modified. If your clip includes audio, the quality of the audio will be affected and sped up or slowed down to correspond with the new clip duration.

Note: A Fit Clip window displays when you add the clip to the Timeline. Accept the default option to maintain a 4-point edit.

If you decide to override a point to essentially use a 3-point edit , click another option in the window. The timeline track header In the header area of the timeline are a number of controls affecting the arrangement and organization of the timeline tracks.

The all tracks area above the track headers offers controls similar to those found on each track header but with global effect: they apply to all tracks simultaneously, overruling the individual settings.

It provides a destination track for certain functions, including send to and paste. Newly-created titles and ScoreFitter songs are also added on this track. To make another track the default track, simply click anywhere within the track header other than on a button or other control. Locking Click the padlock buttons to protect a track from unintended edits. The same button in the all tracks area confers this protection on the whole project.

Storyboard link The Storyboard is an alternative representation of a timeline track. A small storyboard link button appears beneath the padlock button on all track headers when the Storyboard is open. Click the button to select a given track as the one linked to the Storyboard display. Track name To edit the name of a track, click the name once to access the in- place editor, or select Edit track name from the track header context menu.

Confirm your edit with Enter, or cancel it with Esc. Video and audio monitoring The video and audio buttons in the track header control whether this track contributes its video and audio to the composite output of the project. They support the many editing situations in which it is advantageous to block the output of one or more tracks in order to simplify the preview. The same buttons in the all tracks area toggle audio and video monitoring for the entire project.

Edit 61 Page 72 Additional track functions The following functions are available in the track-header context menu or by manipulating the tracks: Insert New Track: You can insert a new track either above or below the existing track. Delete track: Delete a track and all clips on it.

Move track: Drag the track header up or down to a new layer position. As you drag, a bright horizontal line appears at valid placements. Copy track: Keeping the Ctrl key pressed while moving a track will copy the track instead of move it. For custom sizing, drag the separator line between the track headers to seamlessly adjust the height.

View waveforms: Toggle the waveform view for audio clips. Editing Movies The first step in any movie editing session is to start or open a movie project. Before adding your first clip, make sure that the timeline video format will be right for the project see below. If your movie has been stored as a project package, it must be unpacked before editing. When unpacking is finished, the unpacked project is added to the Library and opened on the project editor timeline, where it can be edited as usual.

Please note that some features of projects created with a previous version of Studio may not be supported in the current version. Depending on your timeline settings, clips in some formats might not be instantly playable.

Such content will automatically be rendered in an appropriate format. Establishing tracks With only minor exceptions, timeline tracks in Pinnacle Studio do not have specialized roles. Any clip can be placed on any track. As your projects become more complex, however, you will find it increasingly helpful to give some thought to the organization of tracks, and rename them according to their function in the movie.

Adding clips to the timeline Most types of Library asset can be brought onto the timeline as independent clips. The types include video and audio clips, photos, graphics, ScoreFitter songs, templates and titles. You can even add your other movie projects as container clips that work just like video clips in your project. Drag-and-drop Drag-and-drop is the commonest and usually the most convenient method of adding material to a project. Click any asset in the Library panel and drag it wherever you like on the timeline.

When crossing into the timeline area during the drag and continuing to the target track, watch for the appearance of a vertical line under the mouse pointer.

The line indicates where the first frame of the clip would be inserted if dropped immediately. The line is drawn in green if the drop would be valid, and red if it would not be possible to insert a clip where indicated because the track is protected, for example.

It is possible to insert multiple clips into the timeline at the same time. Simply select the desired Library assets, then drag any one of them to the timeline. The sequence in which the clips appear on the track corresponds to their ordering in the Library not the order in which you selected them.

Edit 63 Page 74 Magnet mode: By default, magnet mode is switched on. This makes it easier to insert clips so that their edges meet exactly. The new clip snaps to certain positions, like the ends of clips or the positions of markers, as if drawn by a magnet once the mouse pointer gets close to the potential target.

Not every movie starts with a hard cut to the first scene! Live editing preview In order to eliminate the confusion created by complex editing situations, Pinnacle Studio provides a full dynamic preview of the results of editing operations as you drag clips around on the timeline. Take it slowly at first. Watch the changes on the timeline as you hover the dragged item over various possible landing places, and complete the drop when you see the result you want.

Either of these abandons the drag-and-drop operation. In a one-for-one clip replacement, Shift is also significant. The smart editing mode helps you achieve these goals with ease. Filling a gap Smart mode makes it simple to fill a particular timeline gap with new material, for example. Rather than having to painstakingly pre- trim the new material to the space available, you simply drag items into the gap.

Any clips that are not needed for filling the gap will be 64 Pinnacle Studio Page 75 dropped, and the last clip used will automatically be trimmed to the appropriate length.

No clips already on the timeline are affected, so no synchronization problems can result. Inserting clips Suppose that your goal is to add new material to the timeline at a point where there is an existing clip. Here again, smart editing provides a painless answer. Simply drag the new material to the start of the clip that is in the way, rather than into a gap. The clip moves aside exactly as far as necessary. Inserting with split If you drop an item onto the middle of an existing clip, rather than at a cut, the clip will be split.

The new material is inserted at the point you specified, and is followed immediately by the displaced portion of the original clip. In smart mode, synchronization of the target track with all other tracks is maintained by inserting in each of them a gap of length equal to the new clip. To avoid affecting the other tracks in this way, use insert instead of smart mode. Alternatively, pressing Alt as you drop the new material will cause it to overwrite a portion of the existing clip. A third approach is to lock any track that should not be modified, although this will affect the synchronization of clips on locked tracks with those on unlocked tracks.

Replacing a clip To replace a clip, drag a single Library asset onto the clip you want to replace while holding down Shift. The replacement clip will inherit any effects and transitions that were applied to the original clip. Corrections are not inherited, however, since they are usually meant to address the issues of a particular media item. In smart mode, the replace operation will succeed only if the Library clip is long enough to cover the full length of the clip being replaced.

In other modes a Library clip of insufficient length will be extended using over-trimming. The direction and amount of the extension is based on your mouse position as you drag. If the Library asset is longer than needed, it will be truncated to the same length as the clip being replaced.

The operation is equivalent to drag-and-drop, so smart mode is applied accordingly when deciding how other clips will be affected. The Send to timeline command is found on the context menu of an individual asset or multiple selection in the compact view of the Library.

If you click on a Library asset, the Player switches to Source mode for previewing. For trimmable media video and audio , the Player also provides trim calipers for cutting out a starting or ending portion of the asset. After previewing the asset and trimming it if required, use the send to timeline button at the bottom left of the Player.

As usual, the asset is added to the project on the default track and at the playhead. A useful variation is to click anywhere within the Player screen and drag the asset onto any desired timeline track. The asset is added at the drop point rather than at the playhead. Instead, they are created from settings and other actions you take during editing. Once your editing is complete, both titles and ScoreFitter clips will be sent to the default track on the timeline using the Send to timeline function, while voice-over clips will go to the special voice-over track instead.

In smart mode, if the deletion produces a gap that spans all tracks, it is closed by shifting material to the right of the gap leftwards. This lets you avoid accidentally creating empty sections in your movie, while still ensuring that synchronization between tracks is maintained. If the Alt key is held down when deleting, any gaps produced will be left unclosed. In insert mode, gaps on the tracks from which clips are deleted will also be closed, but other tracks will be unaffected.

No effort is made to preserve synchronization to the right of the deletion. With regard to synchronization, the safest editing mode for deletion is overwrite, which will simply remove the clips and leave everything else unchanged. Clip operations The timeline of your project provides comprehensive support for selecting, adjusting, trimming, moving and copying clips.

Selecting Select clips in preparation for performing editing operations upon them. A selected clip receives an orange frame in the timeline and in the Storyboard, and is displayed as solid orange in the Navigator. To select one clip, click it with the mouse.

Any previous selections are removed. For a fast multiple selection, click in an open timeline area then drag out a selection frame that intersects the clips of interest. To clear a selection click into any gap area of the timeline. Multiple selection with keyboard and mouse To create more complex multiple selections, left-click while pressing Shift, Ctrl or both together.

To select a series of clips: Click on the first and Shift-click on the last. The two clips together define a bounding rectangle, or selection frame, within which all clips are selected. Toggle selection of one clip: Use Ctrl-click to reverse the selection state of a single clip without affecting any of the others. Grouping and ungrouping clips You can select and group multiple clips so that you can move the clips together. To group or ungroup clips: 1 In the timeline, select two or more clips.

Note: You can also Group as Project to save the group as their own movie. For more information, see Adjusting As you move your mouse pointer slowly over the clips on your timeline, you will notice that it changes to an arrow symbol while crossing the sides of each clip, an indication that you can click and drag to adjust the clip boundary. Adjusting changes the length of a single clip on the timeline in overwrite mode since insert mode would cause synchronization issues.

If you drag the start of a clip to the right, a gap will be opened on the left side. If there is a clip to the immediate left of the clip being adjusted, dragging to the left overwrites it. The adjustment pointer also appears when the mouse hovers at the ends of a gap — an empty space on a timeline track with at least one clip to its right. It turns out that adjusting gaps in overwrite mode, as we do for clips, is not especially helpful.

Adjusting gaps therefore occurs in insert mode. Even if no gap is available, incidentally, you can get the same result by holding Alt while adjusting the sides of a clip. Rotating video You can rotate video clips that you add to the Timeline. You can rotate a video clip by 90 degrees increments right or left , or choose a custom rotation. Note: You can use keyframes to set different rotation values for the clip.

Multitrack trimming is a valuable editing skill. By trimming multiple tracks at once, you can assure that the clips coming later on the timeline maintain their relative synchronization. Trimming clips without consideration for content later on the timeline can disrupt the synchronization of your project. Multiple track trimming A rule for staying in sync Pinnacle Studio has powerful trimming tools to allow you to perform multitrack trimming without risk.

Fortunately, there is a simple rule for safeguarding synchronization even on a Edit 69 Page 80 complex timeline: open exactly one trim point on every track. Whether the trim point is attached to a clip or a gap, and at which end, are up to you.

Opening trim points To open a trim point on the active timeline track, position the timeline scrubber near the cut you want to trim, then click the trim mode button on the timeline toolbar. To open one trim point on each non-empty track simultaneously, Shift-click the trim mode button.

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